ALEJANDRO HERNÁNDEZ CORTINA
LEVEL DESIGNER

expertise
Level Design
Crafting engaging spaces that guide players intuitively through challenges, exploration, and gameplay flow.
Storytelling
Shaping narrative experiences through atmosphere, pacing, and meaningful player-driven moments.
Worldbuilding
Creating coherent settings with consistent logic, atmosphere, and environmental detail.
Proficiencies
Futuregames Awards 2025
Best Narrative Nomination
Futuregames Awards 2025
Best Animation Nomination
Futuregames Awards 2025
Best Art Winner
Futuregames Awards 2025
Best Co-op Nomination
Delumination
First Person - Story-Driven RPG


Eggsile
Isometric - Co-op Platformer
Featured Projects
Thornbound
Third Person - Action Horror


HEY THERE!
My name is Alejandro, and I am currently studying game design at Futuregames Stockholm with a great passion for level and narrative design.
Ever since I can remember, I’ve had a taste for games with storytelling and immersive experiences, which has led to where I am today.
I love creating experiences and spaces where people can lose themselves and feel a sense of escape.
Games like World of Warcraft, Psychonauts, Hollow Knight, and The Witcher 3 have been huge inspirations for me. They shaped my love for level and narrative design and played a big part in why I got into game development.
Outside of my studies, I enjoy bouldering, reading, playing games, and exploring new creative hobbies.
Right now, I’m trying out crocheting plushies!
I’m working toward my goal of joining a studio where I can enhance my skills, grow as a designer, and contribute to meaningful player experiences!


